I apologise if this sounds mean spirited, I find posts like these making grand claims without taking the time to present facts that back the magnitude of these claims simply add noise to the discussion.
You could've stopped with just the first sentence and I've would learned just as much as I did reading that comment to the end.
Do you also have a graph for more useful metrics, like number of requested features delivered? Commits, lines of code, headscratch count... there are a lot of metrics you can use, but LLMs are notorious for increasing code verbosity - which adds noise to the already imprecise metric you linked.
In my own company, the last 2 months, I feel like we've made more feature announcements to our internal staff than they can handle. AI has genuinely made us that much faster.
In the past, making one of these announcements every month and the company celebrated. Now we're making making multiple each week.
But I suspect you want our project management pipeline? Maybe I can just ask our coding agent to search and summarize all the features and fixes for you and then build a dashboard for you. Better yet, my email is in my profile. Email me, we'll get on a call, and I'll show you. /s
Let me ask you. What are you doing such that your velocity hasn't been greatly accelerated in the last 6 months? Can you prove that it hasn't been accelerated with facts?
My bad - I misread your original post as general company announcements, rather than feature announcements. Now my question is, if your internal staff are not requesting these features and are struggling to adapt fast enough, how useful are they? To your last question - what do you mean by velocity? Velocity is speed and direction. You may have speed, but beware the brownian motion that is stochastic predictive models, as that will give you net zero velocity. I have my goals and know what I am doing, and to be frank, it matters more that I read and understand my own code than race to a local optimum.
You seem to have posted your polite question as a reply to the bot comment which talks about PR #1484 and not your PR. I'd say it's pretty obvious why the maintainer thought you were pushing the bot's PR.
As someone else pointed out cooler heads and less passive aggressive responses would've resolved this issue easily.
Or spend that 5$ supporting folks like Quaternius who offers really cool low poly game assets. I wonder if 3D artists have the will to give away assets for free these days.
A while ago, a HN comment linked to this blog by Mario Zechner https://mariozechner.at/posts/2025-06-02-prompts-are-code/ which was exactly what I needed back then. The workflow helped me analyse about 300 files. It definitely made up stuff along the way and missed valuable context that I would have seen had I done the analysis manually, but it's a good starting point.
Without a structured workflow, as you said, after 5 files, it's starts going berserk.
That said, Claude has been really bad the last few weeks, especially in VSCode Copilot. If you ask it repeatedly, it admits that's its Sonnet 3.5 and not Sonnet 4. Not sure if it's true, but Sonnets workflow has degraded the last few weeks.
You would get better results probably by using search and replace or a python script to make those changes.
The comments that insist you'd get better results by talking to it like you would to a human, I hope they're trolling. The idea that the tone of your prompt has any influence at all, is laughable.
You could've skipped the first 2 sentences, started with the third and finished with one more explaining why Lidarr is not a good solution. I was able to find a blog by joekarlsson which echoes your sentiment, is the album first architecture that makes Lidarr a bad choice? Any alternatives you'd recommend?
The idea is amazing, congratulations on getting the product out! However, there's a lot about this site that doesn't sit well with me. The rather generic site design and uninspiring results of the challenges are something that I could probably overlook, but what irks me the most is the lack of any human aspect throughout the site. How does an academy completely gloss over the contributions of various amazing people who've been teaching shaders for years now and are responsible for making shaders accessible and fun? I would've never learnt what GLSL is, without ShaderToy. If someone started learning shaders through this site and never discovered the treasure trove of material on iquilezles' website, how do we expect them to jump straight into "Ray Marching"? I can't help but think that the site intentionally holds back information on various other phenomenal shader learning resources.
Existing works of art like iquilezles "Planet Fall" should be part of the recommended curriculum if only to inspire others and set the baseline for what's possible with shaders.
Hey sorry I missed these links when looking at the exercises. I guess anyone who is interested in actually understanding the concepts will click on the Learning tab and be led to those resources. As a user I would like to be inspired by what's possible with shaders, so I would prefer to have links to various ShaderToy examples on the homepage. However, that's just me, maybe others might find it overwhelming and prefer the simpler, easy to grasp examples. Thanks for your response to my feedback, wish you both the best for your product!
You could've stopped with just the first sentence and I've would learned just as much as I did reading that comment to the end.