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I was recently looking into this for roguelike-like visibility calculations. The term I came across was "isovist" not "viewshed", but they seem identical? The former appears to be used a lot in architecture.

Calculating a 2d isovist is (relatively) simple, for 3d it seems much more complex. Is this simplified by the fact that it's dealing with a height map?



Not sure what you mean by 2D isovist, but is it that 3D involves the curvature of the earth?





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